Lv 130

I finally reached Lv 130. Thanks to everyone who helped me achieving it.

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SRO[2018-10-20 17-17-29]_11

Lv 128

I was playing a little again. I had few days free and used the x5 EXP event to get Lv 128. During the egg event Treacheryさん and me managed to get a 15Q weapon each. What we don't understand is why the management is not adding NPCs to exchange coins and lucky bags. Looks like they want a lot of work by doing it manually.

I also joined IDeaR guild. Thank you!

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SRO[2018-05-01 16-00-00]_63

Besides playing jsro, I'm also trying to support NGE Silkroad server made by a friend. If you are interested in a completely free-to-play BA server, make sure to check it out:

NGE SRO -- English
NGE SRO -- Japanese (emyu saba)

NGE Silkroad | EU & CHN | 110 CAP | Party & Teamplay-based | Battle Arena | FGW | Job Temple | Free Silk

Introduction:

NGE Silkroad Online is a non-profit, free-to-play private server with a focus on team-play-activities. It offers a gaming environment for both casual and hardcore players. This server is promoting team-play and group activities in PvP (Battle Arena, Job Temple) and PvE (Forgotten World, holy Water Temple).

Website
Registration
Download


With a starting Level of 110 players immediately can participate in PvP activities like Battle Arena. This concept makes you “reward-for-kill” and “catch up” problems forget.

Information:
Cap: 110
Starting Level: Lv 110
Silk: Free 50,000 silk on each character
Race: EU & CHN
EXP/SP rate: x20
Gold Drop rate: x1
Item Drop rate: custom
closed regions: Samarkand & Constantinople
main features: Battle Arena, Forgotten World, Job Temple

Starter items (character-bound):

• 10M Skill Points
• Grab pet (28 days)
• Devil Spirit (28 days)
• Premium Ticket (7 days)
• Speed potions (50 pieces)
• Beginner Return Scroll (xx pieces)
• 11th degree equipment full blue +5 from NPC in Jangan

Gears & Equipment:

For 11th degree there are the 3 known types of equipments: normal items, Seal of Nova and Seal of Nova Egypt. The following information show on how equipment can be gained.


Item Mall:

Item Mall supply is heavily reduced. There won’t be any pay2win items such as Magic pop cards (only obtainable via BA), HP/MP Increase Scrolls or damage scrolls anymore. On top, Immortal Stones got removed to keep BA active and make alchemy risky.

Removed:
• D11 Immortal Stones
• Magic Pop Cards
• Reverse Return scrolls
• Instant Return Scrolls
• Ressurrection Scrolls
• Global Chat
• HP/MP Increase scrolls
• Damage scrolls

Avatars:
Avatars got removed from item mall and added to “Item Mall Avatar NPC” in Hotan city.

Battle Arena:

Battle Arena is one of the main activities in the server to promote team-play and group activities.
Battle Arena will regularly take place every 30 minutes with a duration of 20 minutes.

Schedule:
schedule.png


Arena types: random matching & party arena
• Random matching arena (8v8): Players apply individually and randomly are divided into 2 teams upon the start. The scale of the battle is by default 8v8 with a minimum of 4v4.
• Party arena (4v4): Players gather in an item-/exp-free-for-all (!) party with the party leader making the registration. This type is limited to 4v4 party battles with a minimum of 2v2.
pt-settings_2017120805594694f.png
Important: A item-free-for-all-party is required to ensure the team is limited to 4 players only.

Players are rewarded with Arena Coins according to their team’s result. There is a limit of 50 Arena coins per day. Arena coins and rewards are account-bound to prevent abuse.
coin-rewards.png


Rewards:
rewards.png


Magic Pop:
magic-pop-npc.png

For playing Magic pop, a Magic Pop Card is required. Magic Pop cards only can be bought from Arena Item Manager in Hotan. 1 Magic Pop Cards costs 10 Arena coins.

Following account-bound items can be won:
mpop-rewards-chinese.png
mpop-rewards-eu.png


Forgotten World:

Forgotten World dungeon provides players with Seal of Nova equipment and encourages teamplay. With 4 different grades it offers players the possibility to either go alone, with a small group or a complete party. It provides flexibility and gives everyone the chance to gain his equipment without worrying about reward-for-kill.

Dimension Holes can be gained as drops or bought from NPC in town for a small fee.
Completing the talisman collection will be rewarded with a 11th degree Egypt weapon of your choice.
egy-weap.png


The small uniques have a chance of dropping valuable items such as Socket stones and Advanced Elixiers.
Besides talismans, the final bosses in Shipwreck drop 11th degree Seal of Nova equipment and Egypt A weapons.
fgw-drops.png


Daily Quests:
Players can get additional rewards (Arena coins) for completing a repeatable quest during Forgotten World dungeon. The quests is available for ★3 & ★4 grade difficulty. Please speak to NPC Doctor Renenutet in Alexandria south.
daily-fgw-quest.png


Job Temple:
Job Temple is an PvE and PvP area that only can entered when wearing a job suit. Thieves and Hunters enter from different locations.
temple-location.png


Inside the temple there are monsters and in specific times uniques.
job-temple-uniques.png

Selket, Neith, Anubis and Isis rooms can be entered by every job, both from hunters and thieves. To make Hareoris appear for either Hunters or Thieves, players need to gather AP-points. AP points are gained from a quest line for the uniques. Talking to Job Union Representative NPC players can start quests for the uniques. Hitting the unique once is enough to make the quests work. So every player that is participating in killing the unique will be rewarded equally. The quests will give BA coins and AP points. The uniques will drop 11th degree Seal of Nova Egypt weapons & shield and 11th degree Seal of Nova equipment.
The fraction that killed the unique will be rewarded with AP points and will be able to enter Hareoris unique’s room.
Note: Job can be changed anytime with job changing scrolls at Grocery NPC. That way every player can take part in unique killing.

Triangular Conflict (Job System):
mini_gold_icon.png

The Job system is as players are used to it. With one exception: the job can be changed anytime by using a scrolls from Grocery NPC. There are no penalties when changing the job and your job EXP is not lost. For every job (hunter, trader, thief), you will need to create an alias (job name). However, the alias will stay once you picked it for each job.
The job system’s main purpose is to have fun and to gain gold. The transport COS for trading will change their HP depending on the character’s level.

Alchemy:
Item plusing:

Alchemy is working as original. However there is a +ing limit of +10 (with advanced elixier) for non-sealed items. Limit is +12 for Shield and Weapons. Sealed items have no +ing limit.

Immortal Stones:
immortal-removed.png

Important: Immortal stones completely got removed. They can NOT be gained, neither from Item Mall nor from ingame activities. Thus plusing items above +5 can be risky.

Elixiers:

Elixiers are obtained by hunting monsters in the open world or inside dungeons.

Advanced Elixiers:
archemy_upper_reinforce_accessary2.pngarchemy_upper_reinforce_armor2.pngarchemy_upper_reinforce_shield2.pngarchemy_upper_reinforce_weapon2.png

Normal Advanced Elixiers can be obtained as drops from Forgotten World and Holy Water Beginner temple.
Sealed Advanced Elixiers can be obtained as drops from Forgotten World 3* & 4* and Holy Water Temple Intermediate & Advanced dungeon.

Magic Stones:
archemy_magicstone_luck.png

Magic stones are obtained by hunting monsters in the open world or inside dungeons. Drop rate is increased to make sure players can have competitive equipment in a reasonable amount of time.

Socket Stones:
socket_stone_hpi.png

Socket stones are dropped inside Forgotten World dungeon. When adding Socket stones to items, they will be Max. Lv.

Skill Balance:

Many skills got adjusted to R-version of Silkroad as it is well balanced there. A few more skill changes got implemented. A complete list of skill changes you find here.

It's hopeless...

Good evening,

as you probably noticed there were no blog updates for a while. That's because I'm busy working and there simply is no good server to play on. I'm at work when there would be activity at JSRO; but also leveling up at Lv 125↑ takes really long. I'm not too motivated to login on weekend only. Progress would be little. Instead I was trying to support a private server named "RIGID SRO". My hopes about this server were really high: they have orginal working SA! RIGID team is working on this project since almost 1 year now. I tried to push the game concept in the direction I would like to see.

Unfortunately with their yesterday's update about CTF (battle flag) being mandatory to earn coins for sun equipment my disappointment was intense. They have access to original working SA!! Why the fuck would you still need CTF?? I regret suggesting ideas, giving warning about consequences of specific updates and investing time and effort to support this server. It feels like getting betrayed...

We warned them many many times about how WRONG reward for killing is. I don't know why it is hard to understand that logical thing. Their team massively lacks SRO gaming experience. They are good at coding but not good about SRO knowledge. On top, the player base from international SRO is completely spoiled by botting - their ideas are absolute trash and idiotic too!! Their mind is purely focused on 1v1...

REWARD-FOR-KILL IS TOTALLY WRONG!!! Here is why:

① It favors selfish gameplay. Supporting classes will not be rewarded thus they will be useless.
② Class variety will be very small because everyone will make a class that is good at killing. Basically Wizard/Cleric and Warrior/Cleric only.
③ Reward for kill (for example open-world uniques, CTF, job kills) will make strong players even stronger → new players are not able to "catch up".
④ PvP will be played on a primitive level. No strategies or team tactics involved. The only thing that will count is damage - and nothing else...

There is NOT A SINGLE server that DOES NOT have this features. God damn.
Why is nobody understanding this? W H Y??????? I mean it's just logical thinking.

Hidden SRO knowledge

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Lv 124

SRO[2017-01-20 15-49-33]_63

New skills Lv 124:

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SRO[2017-01-20 20-44-06]_02
SRO[2017-01-20 20-44-10]_14
SRO[2017-01-20 20-44-16]_36
SRO[2017-01-20 20-43-44]_21

Funny occasion

There was a really funny occassion happening yesterday: Few days ago I bought a 13D Legend 1h-sword clean for 120M. I used the option at Gori NPC to change it into a 13D Legend staff. Then, I tried reselling it for 150M. A player bought it and when I was checking stalls after my PT ended, I found the weapon getting stalled again. Surprisingly for 120M only. I can't explain it. I decided to rebuy it and resell for 150M once more. It worked. So basically I made double profit from this 1 item. :D

Today I finally bought a 14D legend shield for 350M. It will replace my 13D+3 Legend shield which I sold for 300M already. In summary the 14D shield costed me around 50M. Quite cheap if you ask me.

SRO[2017-01-14 10-00-01]_65

After a few stones I got block rate 21. My 12D and 13D shields had block rate 21 too. Looks like I'm lucky with it. ^^;

Lv 123 and Knight title

I reached Lv 123 during 11th anniversary event campaign.

SRO[2016-11-19 12-10-34]_25

Additionally, I was working on 110 title "Knight". A lot of thanks to my friend Treachery for helping me inside the dungeons.
The hardest unique to kill was Sphinx. It has massive spawns and since you can't stuck the uniques anymore, it was tough to kill. Most annoying is the reflect buff. I measured the time between the reflect use. The unique uses reflect skill every 1:15 min. So thats the save time to attack him.

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SRO[2016-11-29 22-55-02]_77

How I make gold in jsro.

In this small guide I will show you how I manage to make profit in jsro in order to buy better equipment for my character. Actually I was surprised when I noticed that some players price their items too cheap. A reason could be that they don't have much time for stalling, want to make quick cash or get rid off several items.

For making big profits it's necessary to have:

1) a character for stalling only. I'm using my sub char エアトス for this, logged on a 2nd PC,
2) have about 50M on the stall char in order to grab big deals that require higher investments,
3) Knowledge about the market prices.

There probably is more relevant factors but these three have a big influence.

The formular to make gold is quite simple: Buy cheap, sell high! Basically that's all I do.

Let me list you some of my deals to illustrate the idea.

Pandora box (パンドラ): buy price 6M → sell price 7M = profit +1M

STR scroll (10 pieces 個です): buy price 2M → sell price 5M = profit +3M

Proof stone (renkin): buy price 30M → sell price 33M = profit +3M

Devil Spirit S (nasu-s): buy price 45M → sell price 65M = profit +20M

Grab pet (petto): buy price 20M → sell price 42M = profit +22M

Shield 12Q (レジェ): buy price 50M → sell price 80M = profit +30M

Light Armor 12Q (レジェ): buy price 20M → sell price 70M = profit +50M

Cleric Rod 13Q (レア): buy price 20M → sell price 60M = profit +40M

1h-sword 13Q (レア): buy price 2M → sell price 40M = profit +38M

1h-sword 14Q (マギック): buy price 5M → sell price 10M = profit +5M

Cleric Rod 14Q (レア): buy price 3M → sell price 150M = profit +148M (my best deal!)

I can't remember all deals I made. Too many to list them all up but with some good eye for prices and patience making gold is not thaat hard.

Some news about my character progress

I didn't post news for a while. I was too lazy to create a new blog entry...

Anyway let's see what happened recently ingame.

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